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Chapters

The preface and closing sections of each chapter are provided here as permitted by the Apress author agreement regarding promotional excerpts. The full book rights are supposed to revert back to me when the book goes out of print, but even though it’s obsolete (as is the second edition) that’s not going to happen as long as print-on-demand online orders are available, so aspiring authors, something to watch out for!

How I Met Unity
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Getting Started
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A Unity Tour
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Making a Scene
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Making it Move: Scripting the Cube
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Let's Dance! Animation and Sound
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Let's Roll! Physics and Controls
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Let's Bowl! Advanced Physics
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Let's Play! Scripting the Game
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The Game GUI
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Using Unity iOS
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Building for Real: Device Testing and Submission
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Presentation: Screens and Icons
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Device Input
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Game Center: Leaderboards and Achievements
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iAd: Banner Ads and Interstitial Ads
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Optimization
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Where to Go from Here?
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