Chapters
The preface and closing sections of each chapter are provided here as permitted by the Apress author agreement regarding promotional excerpts. The full book rights are supposed to revert back to me when the book goes out of print, but even though it’s obsolete (as is the second edition) that’s not going to happen as long as print-on-demand online orders are available, so aspiring authors, something to watch out for!
How I Met Unity
books
Unity
Getting Started
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Unity
A Unity Tour
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Unity
Making a Scene
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Unity
Making it Move: Scripting the Cube
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Unity
Let's Dance! Animation and Sound
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Unity
Let's Roll! Physics and Controls
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Unity
Let's Bowl! Advanced Physics
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Unity
Let's Play! Scripting the Game
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Unity
The Game GUI
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Unity
Using Unity iOS
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Unity
Building for Real: Device Testing and Submission
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Unity
Presentation: Screens and Icons
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Unity
Device Input
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Unity
Game Center: Leaderboards and Achievements
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Unity
iAd: Banner Ads and Interstitial Ads
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Unity
Optimization
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Unity
Where to Go from Here?
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Unity