book
Minimizing Meetings
book
management
software
meeting
Driving Lessons
book
management
software
Building for Real: Device Testing and Submission
book
Unity
Agile Isn't
book
management
software
agile
Presentation: Screens and Icons
book
Unity
Work Hard, Play Hard
book
game
management
software
What I Learned@MIT
book
management
software
startup
The Art of the Schedule
book
management
software
schedule
So You Want to Make a Game
book
game
software
gamedev
It’s the User Interface, Stupid
book
design
software
UI
Device Input
book
Unity
Availability
book
Unity
Taking a Whirl Tour on the GameCube
book
game
software
GameCube
gamedev
postmortem
Startup Without Falling Down
book
management
software
startup
Seven Habits of Highly Effective Programmers
book
programming
software
HyperBowl on the Small Screen
book
game
software
Unity
postmortem
HyperBowl
Have Contract, Will Travel
book
career
software
Game Center: Leaderboards and Achievements
book
Unity
iAd: Banner Ads and Interstitial Ads
book
Unity
Corrections
book
Unity