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Minimizing Meetings
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Driving Lessons
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Building for Real: Device Testing and Submission
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Agile Isn't
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Presentation: Screens and Icons
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Work Hard, Play Hard
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What I Learned@MIT
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The Art of the Schedule
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So You Want to Make a Game
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It’s the User Interface, Stupid
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Device Input
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Availability
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Taking a Whirl Tour on the GameCube
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Startup Without Falling Down
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Seven Habits of Highly Effective Programmers
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HyperBowl on the Small Screen
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Have Contract, Will Travel
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Game Center: Leaderboards and Achievements
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iAd: Banner Ads and Interstitial Ads
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Corrections
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